Proto-Divine Language System · D&D 5e Planar Language Reference

Planar Language Translator

The Greek & Latin root index as Proto-Divine — the concept-language from which all planar languages descend. Translate into Celestial, Infernal, Abyssal, and Primordial.

Input — Common / English
Target
Register
Mode
Output
Notes
Word Trace
Interpretation
Infernal
Derived from Supernal — the divine language — after millennia of hellish corruption. Every spoken word in Infernal is legally binding when uttered with intent. Four caste registers; archdevil speech can drag listeners into despair.
c → k → khProgressive guttural aspirate
x → kzhFricative compound stop
qu → khvLabio-velar aspiration
ph → fGreek digraph simplifies
soft g → zhBefore e / i / y
v → vrLabiodental gains liquid cluster
j → zhJ absent from Infernal script
w → vrW absent from Infernal script
–s (final) → –zhSibilant shift
–t (final) → –thDental fricative
CommonNo wrapper
Formal: –ORLesser devils, tieflings
Contract: –THURSoul contracts, liturgical
Archdevil: BAEL–…–ETHPit fiend and above only
Abyssal
Not descended from Supernal — born from chaos itself. Mutually unintelligible with Infernal. Lower demons bark; refined demons drone like hornets over ocean waves.
c → kHardens but does NOT aspirate
x → shFricative, not compound
v → gCollapses to velar stop
–t (final) → –zVoiced fricative terminal
–s (final) → –shHushing fricative
–gor (short roots)Default Abyssal suffix
–ash (verbs)Action suffix
–zha (places)Location suffix
Celestial
The closest living language to Supernal. Sung as much as spoken — upper harmonics carry divine power. Angel truenames end in –iel or –ael per canon: Raphael, Gabriel, Zariel (before fall), Muriel, Auriel.
k → cGuttural stops soften
x → ssSoftens to sibilant pair
ph → fShared with Infernal
j → giPalatalizes rather than fricativizes
–ael (short roots)1–3 letter roots
–iel (long roots)4+ letter roots
–ssur (titles)Divine roles, seraphic titles
SSUR–…–IELSeraphic register frame
Primordial
Pre-dates all planar languages. Spoken by the first elemental beings. Vowel-heavy, resonant, rhythmic. Four canon dialects: Aquan (water), Auran (air), Ignan (fire), Terran (earth) — all mutually intelligible.
–ar (consonant-final)Default extension
–r (vowel-final)Simple vowel extension
Consonant clustersBroken by inserted vowels
AquanWater dialect — flowing, sung
AuranAir dialect — breathy, soft
IgnanFire dialect — clicks and hisses
TerranEarth dialect — heavy, guttural
Proto-Divine
The Greek and Latin root index functions as the Proto-Divine layer — the divine concept-language spoken at the creation of the planes. Not a spoken language but a conceptual substrate.
Proto-Divine → SupernalLanguage of gods; spoken by devas, solars
Supernal → CelestialPreserved with liquid consonants
Supernal → InfernalCorrupted over 10,000 years
Chaos → AbyssalNOT from Supernal — born of the Abyss
Pre-Creation → PrimordialOlder than Supernal; elemental origin
Cultural & theological concepts — translated as wholes, not word by word
Confirmed vocabulary by language
Astarion's scars (BG3) — Cazador's spell written in official Infernal script:
Hoyc inferiu non iurare per igneu · Naec virba loquor · Eoai mundo muoat
Translation (community analysis): "This soul swears no oath by fire / Nor words does he speak / In the realm of death" — likely a binding seal preventing Astarion from making devil contracts. Source: BG3 community linguistic analysis, Descent into Avernus script alphabet.
Sources: BG3 dev files, PHB, MM, MToF, Fiendish Codex I & II, Faces of Evil: The Fiends, Planescape, official novels. Confidence: CONFIRMED = official source. INFERRED = community analysis of official text.
Preservation rules
The Nine Hells
The Nine Archdevils
Infernal Legal Latin — canon phrases for contract register
Real Latin legal phrases run through Infernal phonology. Use verbatim in soul contracts, devil speech, and infernal court scenes. Marked PRESERVED where Latin itself sounds sufficiently Infernal.
Search
Category
Infernal Contract Forge
Generate print-ready soul contracts. Choose a pre-built template or write your own terms. Output is rendered in full Infernal legal register with Latin codex phrases woven in.
Pre-built Templates
Contract Terms
Signatory — mortal name and title
Devil counterparty
The boon — what the mortal receives
The price — what the devil receives
Duration or trigger
Escape clause (leave blank for none)
Additional clauses (optional)
Infernal register
Output
Common language
Fill in the fields and click Forge Contract to generate a print-ready document.
Mortal loanword generator
Convert any English word or name into all four planar forms. Words without Greek/Latin roots become archive loanwords — mortal concepts borrowed into planar speech.
Word or name
Meaning
Domain
Generated entry
A guide for DMs, players, and worldbuilders
What is this tool?

The Planar Language Translator is a systematic planar language translator for D&D 5e. It converts English into Infernal, Celestial, Abyssal, and Primordial using a consistent phonological ruleset — meaning every translation is traceable back to a Latin or Greek root, not invented on the spot.

Everything canon is locked. Confirmed words from the Baldur's Gate games, the PHB, Monster Manual, Fiendish Codex, and Planescape will never be altered — no matter what register or mode you choose.

The word resolution pipeline

Every word you type passes through these steps in order, stopping at the first match:

1 · Canon checkIs it ZURGAN, AVERNUS, an archdevil name, a BG3 confirmed word? → preserve exactly as-is.
2 · Particle checkIs it a grammar word — I, you, and, the, is, not? → use the fixed planar particle.
3 · Wordmap lookupDoes this word (or a stripped form) map to a Latin/Greek root? → translate that root.
4 · Cultural conceptIs it a complex concept like "soul contract" or "true name"? → use the pre-built cultural form.
5 · Semantic compoundUnknown word? Decompose into conceptual roots. "phone" → sound·voice·far → fon'vokhzh'tele.
6 · Archive fallbackTruly unmappable? Run raw phonology shifts on the word as a last resort.
Phonology — how sounds transform

Infernal uses position-sensitive rules — the same letter transforms differently depending on where it sits in the word. This is how real languages evolve, and it's why the output doesn't just look like English with consonants swapped.

Phase 0Digraphs first: ph→f, ch→kh, ae→aeth, qu→khv, x→kzh. These always apply before anything else.
Phase 1Consonant shifts by position: m at word-start → vr, m mid-word → v. n at word-end → nakh. d before a vowel → dh. And so on for each consonant.
Phase 2Vowel shifts by position: e before a consonant cluster → ae. i at word-end → ei. u at word-end → ur. o before a cluster → oa.

Full rule tables are in the Sound Rules tab. Every rule is documented with its condition and example.

Registers — who's speaking?

Infernal has four formality levels. The register changes suffixes and framing — same root word, different weight.

CommonStreet Infernal. Tieflings, cultists, low-ranking imps. Contractions kept. No suffix.
FormalLesser devils, official speech. Contractions expanded. Words gain –OR suffix.
ContractSoul contracts, liturgical declarations, binding oaths. Words gain –THUR suffix. Legally binding when spoken with intent.
ArchdevilPit fiend rank and above only. BAEL–…–ETH frame wraps every declaration. Hearing this register is said to cause despair in mortals.
The tabs explained
TRANSLATE

Type any English sentence. Choose a target language, register, and mode. The Word Trace panel on the right shows how each word was resolved — what root it matched, what domain it belongs to, and all four planar forms side by side.

The Infernal Script block below the output renders your translation in the official D&D Infernal alphabet from Descent into Avernus. Fully selectable and copyable for handouts.

ROOT INDEX

Browse all Latin and Greek roots in the translator. Filter by domain (War/Force, Binding/Law, Life/Soul, etc.) or search by root, meaning, or origin. Each card shows all four planar forms.

SOUND RULES

The complete phonological ruleset for all four languages, including the Proto-Divine lineage. Shows how Supernal corrupted into Infernal over millennia, and why Abyssal and Infernal are mutually unintelligible.

CONCEPTS

Complex theological and cultural concepts that can't be translated word-by-word. "Soul contract", "true name", "blood price", "hellfire" — each has a dedicated planar form with lore notes explaining its in-world significance.

CANON

Every confirmed word sourced from official D&D publications — BG3 dev files, PHB, Monster Manual, Fiendish Codex I & II, Faces of Evil, Planescape, and official novels. Includes Astarion's scar text from BG3, the Nine Hells layer by layer, and all nine archdevils with lore notes.

ARCHIVE BUILDER

For words with no Latin/Greek root — proper names, place names, modern loanwords. Enter the word and its meaning, choose a domain, and the translator applies phonological shifts to all four languages as a "mortal loanword" absorbed into planar speech.

LEGAL CODEX

Real Latin legal phrases run through Infernal phonology. Quid pro quo, in terrorem, res judicata, habeas corpus — each with its Infernal form, literal translation, and a note on how a devil would deploy it at the table.

CONTRACT FORGE

Generate print-ready soul contracts from templates or custom terms. Fills in proper Infernal legal register automatically. Outputs three versions: Common language only, Infernal script only (official D&D alphabet), or a side-by-side prop sheet — hand the player the English side and keep the glyph side for yourself.

Semantic compounds — the lore reason

When a word has no Latin/Greek root — "phone", "dragon", "computer" — the translator doesn't transliterate the English. Instead it decomposes the concept into its components and translates those.

This mirrors how Latin itself worked. There was no word for "telephone" — but if a Roman needed one, they'd construct audiovoxlonge from audio (hear) + vox (voice) + longe (far). Infernal does the same. The apostrophe joins the compounds.

phonesound·voice·far → fon'vokhzh'tele
dragonbeast·great·fire → thzer'magnkh'ikzhn
computermind·make·reason → menth'fakh'rath
wizardwise·power → sof'dzhnam

The Word Trace panel shows the decomposition in purple so players can see how the compound was built.

Sources & canon integrity

Canon words are sourced from:

BG3Dev dialogue files — ZURGAN (Rolan), MRAGRESHEM (tieflings), MAR ZINDUR VROSHAN (Bex)
PHB / MM / MToFCore rulebooks — planar language descriptions, dialect notes
Fiendish Codex I & IIBAATEZU, BAATOR, hierarchy structure, layer descriptions
PlanescapeTANAR'RI, BAATOR (alternative name for Nine Hells)
Faces of Evil: The FiendsBAATEZU subtype confirmation (1997)
Descent into AvernusOfficial Infernal script alphabet used for all glyph rendering

If a word is in the canon list, no register, mode, or phonology rule will alter it. The translator checks canon before anything else.

Community suggestions & feedback
About this tool

The Planar Language Translator was built as a passion project for the D&D community — DMs, players, and worldbuilders who want Infernal, Celestial, Abyssal, and Primordial to feel genuinely alien at the table rather than like English with a costume on.

Every translation is rooted in actual Latin and Greek. Canon words are locked to official sources. Everything else is systematic, consistent, and traceable.

Leave a suggestion

Missing a word? Found a translation that feels off? Have a canon source to add? Leave it here — submissions are visible to everyone and I check in regularly.

Community board
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This tool took serious time and effort to research and build. If it's improved your game, a tip is genuinely appreciated — but never expected. Any tips go toward maintaining this project and funding future ones.

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What's coming
Pronunciation guideIPA phonetic breakdowns for every translated word
Tiefling name generatorProper Infernal names from root compounds
Printable reference cardsOne-page DM handout — key phrases, canon terms, script alphabet
Abyssal & Primordial expansionFull vocab depth for all four languages, not just Infernal
Sources & credits
CanonBG3 dev files, PHB, MM, Fiendish Codex I & II, Planescape, Faces of Evil, Descent into Avernus
LinguisticsLatin/Greek root system cross-referenced against learnthat.org and Latin core vocabulary lists
Infernal scriptOfficial D&D alphabet from Descent into Avernus, rendered via Mathematical Fraktur Unicode

D&D and all related terms are property of Wizards of the Coast. Fan-made reference — not affiliated with or endorsed by WotC.